Virtual reality and medicine
(Book)
Virtual reality creates three-dimensional environments that have been used to enhance video games for several years. Now this amazing technology is helping surgeons plan complex operations, medical students learn anatomy without cadavers, and patients cope with physical pain and the emotional challenges of long-term hospital stays. These and other virtual reality developments are changing the way doctors deliver health care and teach medicine to students and physicians in remote corners of the world.
Level 8.9, 3 Points
Notes
Roland, J. (2018). Virtual reality and medicine. San Diego, CA, ReferencePoint Press, Inc.
Chicago / Turabian - Author Date Citation (style guide)Roland, James. 2018. Virtual Reality and Medicine. San Diego, CA, ReferencePoint Press, Inc.
Chicago / Turabian - Humanities Citation (style guide)Roland, James, Virtual Reality and Medicine. San Diego, CA, ReferencePoint Press, Inc, 2018.
MLA Citation (style guide)Roland, James. Virtual Reality and Medicine. San Diego, CA, ReferencePoint Press, Inc, 2018.
Record Information
Last Sierra Extract Time | Mar 03, 2024 01:26:04 PM |
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Last File Modification Time | Mar 03, 2024 01:26:21 PM |
Last Grouped Work Modification Time | Mar 03, 2024 01:26:12 PM |
MARC Record
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245 | 1 | 0 | |a Virtual reality and medicine /|c by James Roland. |
264 | 1 | |a San Diego, CA :|b ReferencePoint Press, Inc.,|c 2018. | |
300 | |a 80 pages :|b color illustrations ;|c 25 cm. | ||
336 | |a text|b txt|2 rdacontent | ||
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385 | |n age|a Children|2 lcdgt | ||
490 | 0 | |a Next-generation medical technology series | |
504 | |a Includes bibliographical references and index. | ||
505 | 0 | |a Introduction: Virtual reality transforms medicine -- A history of illusion -- Training tool -- Studying and treating the brain -- Easing pain and anxiety -- Easing the challenges of recovery. | |
520 | |a Virtual reality creates three-dimensional environments that have been used to enhance video games for several years. Now this amazing technology is helping surgeons plan complex operations, medical students learn anatomy without cadavers, and patients cope with physical pain and the emotional challenges of long-term hospital stays. These and other virtual reality developments are changing the way doctors deliver health care and teach medicine to students and physicians in remote corners of the world. | ||
521 | 2 | |a Grade 7-12. | |
650 | 0 | |a Virtual reality in medicine.|0 https://id.loc.gov/authorities/subjects/sh95001352 | |
650 | 0 | |a Computer vision in medicine.|0 https://id.loc.gov/authorities/subjects/sh95001351 | |
650 | 7 | |a Computer vision in medicine.|2 fast|0 (OCoLC)fst00872696 | |
650 | 7 | |a Virtual reality in medicine.|2 fast|0 (OCoLC)fst01167703 | |
650 | 0 | |a Virtual reality in medicine|0 https://id.loc.gov/authorities/subjects/sh95001352|v Juvenile literature.|0 https://id.loc.gov/authorities/subjects/sh99001674 | |
650 | 0 | |a Medicine.|0 https://id.loc.gov/authorities/subjects/sh85083064 | |
650 | 0 | |a Computer vision in medicine|0 https://id.loc.gov/authorities/subjects/sh95001351|v Juvenile literature.|0 https://id.loc.gov/authorities/subjects/sh99001674 | |
650 | 0 | |a Virtual reality.|0 https://id.loc.gov/authorities/subjects/sh92000880 | |
776 | 0 | 8 | |i Online version:|a Roland, James.|t Virtual reality and medicine.|d San Diego, CA : ReferencePoint Press, Inc., 2018|z 9781682823347|w (DLC) 2017045826 |
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